Tag Archives: Pixel

Shading with indexed colors


In this post I want to share my approach on creating games with indexed pixel art palettes. It’s an experimental approach that is requiring a lot of preparation and there is a lot to improve but maybe it could still be a useful reference to some.

This is a pretty specific topic and will be hard to understand without basic knowledge about shader programming.

I will use the above gif as an example and explain my setup step by step.

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