Tag Archives: Material

[UE4] Adding a custom shading model (Final)

CustomShadingInstance-1

Material instance of the material we are going to make

For the final part of this guide I will write about the few things I added to the material and my approach to do outlines which take in account the base color.
This part is optional you already have everything you need.
If you are still interested continue reading this part will have more pictures in it. :>

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